Demo Reel
Work
Resume
Professional Objective:
To work as a character artist with a talented team to create video games for current generation consoles.
Education:
The Art Institute of Pittsburgh, Pittsburgh PA
Bachelors of Science
Major: Game Art and Design
Graduated December, 2009
Software Proficiencies:
3D Studio Max:
Modeling, map baking, animation, skinning, rigging etc.
Maya:
Modeling, map baking, animation, skinning, rigging etc.
Adobe Photoshop:
Texturing, custom matcaps, custom alphas.
Pixologic Zbrush:
High poly sculpting, organic, inorganic.
Unreal Development Kit:
Level Design.
Skill Sets:
High poly modeling
Low poly modeling
High poly sculpting
Able to expand on concept art with the translation from analog to 3D
UVW unwrapping
Texturing
Organic normals
Hard surface normals
Skinning
Rigging
Animation
Experience:
Video Game Production
Occupation: Concept Artist, 3D Modeler, Technical Lead
The class assignment was to create an in-game level and cut-scene within nine weeks. I created the aesthetic mood and ideation for the level. Once the production proceeded forward, I then translated that work from 2D to 3D. Everything from modeling to texturing was a task I ensured would be finished for other group members to place within the design of the level.Advanced Video Game Production
Occupation: Senior Game Designer, Concept Artist, 3D Modeler, Technical Lead
The class assignment was to create an in game level, cut-scene, and a two minute trailer for the game within nine weeks. I led the team to hit milestones and managed the production as well as designed it. I created the aesthetic mood and ideation for the level. Once the production proceeded forward, I then translated that work from 2D to 3D. I assisted with the animation for cut scenes and different animation cycles.




















